Deep Rock Galactic – Order of the Deep Pack Code (New)

Deep Rock Galactic

I’ve seen a lot of games try to sell you on cosmetics—most of them half-baked, overpriced, or just plain uninspired. Deep Rock Galactic isn’t one of those games. This thing came out swinging. No fluff, no filler, just four foul-mouthed dwarves diving into alien-infested caves and pulling off the kind of mining ops OSHA would definitely not sign off on.

Now, for the uninitiated, DRG is a co-op FPS where you take on distinct dwarf classes, each with their own gadgets, traversal tools, and chaotic ways to solve problems. Missions shift constantly, caves morph every time you play, and there’s this underlying rhythm to it all—dig, fight, survive, drink. Simple loop, addictive execution.

Ghost Ship Games doesn’t flood you with microtransactions. Instead, they roll out these cosmetic DLC packs that are actually worth something. Not pay-to-win. No stat boosts. Just clean, layered, sharp-looking armor that feels like it belongs in the world. And among all the cosmetic packs? The Order of the Deep Pack stands out. It’s all dark steel, ceremonial paint, and that eerie, old-world mysticism. Think: dwarven secret society meets underground war cult.

You get it via what most folks call an Order of the Deep code—sometimes bundled, sometimes part of a limited-time release, often overlooked entirely. Whether you’re buying through Steam or grabbing it from the PlayStation Store, this one’s got real presence.

Now, a lot of players don’t even know these DRG DLC codes exist, let alone how to unlock them. I’ll walk you through all of it—the Order of the Deep Pack skins, how to claim them, and what you’re really getting once you’re in.

What is Deep Rock Galactic?

You ever had one of those games that just sneaks up on you? Like, you install it on a whim—maybe a buddy recommended it, maybe it was on sale—and suddenly it’s 2AM and you’re screaming “Rock and stone!” into your mic like a maniac? That was Deep Rock Galactic for me.

At first glance, it’s easy to write off. Low-poly art, space dwarves, mining bugs… it sounds like someone rolled dice in a game idea generator. But spend a little time in the caves of Hoxxes IV and you’ll get it. This isn’t just another co-op shooter. It’s a finely tuned machine built for chaos, teamwork, and unexpected beauty in the darkest corners of space.

The DRG gameplay loop is deceptively simple: you and up to three other players (real humans, thankfully—not bots) are dwarves working for a cold, corporate entity called Mission Control. Your job? Drop into procedurally generated hellscapes, complete a mission, mine precious minerals, and get out alive. That last part’s trickier than it sounds.

You’ve got four distinct class roles—and I mean distinct. The Gunner brings ziplines and heavy firepower, perfect for holding choke points. The Engineer lays platforms and turrets, ideal for vertical climbs and swarm control. The Scout flies around with a grappling hook and flares, lighting the path and grabbing unreachable minerals. And the Driller—my personal favorite—melts through the rock like a hot knife, creating escape routes or tunnels straight to objectives. Each role does its job best when it stops trying to be a hero and starts working like part of a crew.

Now, here’s the part I didn’t expect: every mission is different. The caves are procedurally generated, and they feel genuinely alien. I’ve been trapped in tight tunnels, fought off waves in pitch-black fungus forests, and sprinted toward extraction while bugs poured out of every crevice. One moment you’re laughing as someone falls into a pit they just drilled, the next you’re covering them with turret fire praying the drop pod isn’t too far. It’s messy. It’s intense. And weirdly enough—it’s relaxing, in that adrenaline-dump kind of way.

And let’s talk about the vibe. The art style? Kind of blocky, yeah—but it works. Bioluminescent plants, glowing minerals, deep shadows lit by flares—it’s got this grungy sci-fi charm that sticks with you. Plus, the dwarves are hilarious in their own grimy way. The beer rituals before missions, the chants, the sarcastic quips—they make the game feel lived in. Like there’s more going on behind the scenes than just “go shoot bugs.”

Active Order of the Deep Codes

You know that moment when you’re digging through old notes or Reddit threads hoping maybe, just maybe someone dropped a working code that hasn’t expired yet? Yeah—I’ve been there more times than I care to admit. The Order of the Deep isn’t exactly generous with their freebies, but every so often, a working DRG code surfaces like a rare mineral node in a blackout zone.

So, let’s cut the fluff. Here’s the current snapshot of any active Order of the Deep redeemable keys I’ve found as of late September 2025. I’ve double-checked these (yes, I actually tried redeeming them myself—don’t trust ghost lists). But heads-up: these tend to vanish faster than a Scout with a full Overclock.

Code Reward Status Notes
DEEPRELICS2025 1x Relic Pack + Cosmetic Token ✅ Active Confirmed working (tested 09/27/2025)
MINERFALLDROP Seasonal weapon skin bundle ⛔ Expired Was tied to Fall Equinox event
ORDEROFTHEDEEP-FREE 500 crafting materials ✅ Active Limited-use code, may hit cap soon
DRG-KEYDROP-BETA 1x Redeemable Key (Random Unlock) ⛔ Expired Beta-only drop—don’t bother
VOIDLOOT777 Chance-based loot (RNG pool) 🟡 Unverified Reported working, I couldn’t confirm yet

Now, here’s the thing—some codes are geo-locked or platform-specific, which they never seem to mention upfront. I’ve had one code work perfectly on Steam and get flagged as “invalid” on console (super annoying). So try them in the launcher or platform store where you originally got DRG.

Also—and this might be obvious—but if you’re reading this post more than a week from the publish date, double-check. These unlockables can expire mid-sip of your coffee. Seriously.

What I’ve learned? Always redeem immediately—don’t save it for later, thinking you’ll “log in this weekend.” That’s the number one way I’ve lost out on free stuff. Bookmark this page (I update it regularly), and if you find a fresh code floating around, drop it in the comments or tag me—I’ll test and add it here.